To avoid init tween or swap to given angle in one step, do not change steps property, instead use camera.hover(true)// false

Fabrice

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On May 31, 2010, at 6:43, Mech7 <[email protected]> wrote:

Ok I have found it renamed all without target... one thing is a little
strange now though.. if you set the initial cam settings:
Make sure to first put the steps to 0 else you will get a animation
from a different angle then in the constructor.. after instatiating
put steps back to original.

this.camera = new HoverCamera3D( { zoom:1.2, focus:500, distance:450,
panAngle:200, tiltAngle:90, steps:0 } );
this.camera.steps = 8;

Is this correct or am I doing something wrong ? :p


On May 31, 10:26 am, Mech7 <[email protected]> wrote:
I upgraded Away3d.. but now I am getting some errors with the
following:

this.camera.panAngle = 200;
                        this.camera.targetpanangle = 180;
                        this.camera.tiltAngle = 90;
                        this.camera.targettiltangle = 40;
                        this.camera.mintiltangle = -90;

The panangle is renamed to .panAngle i changed  that already..but how
about the rest? The example in the api still uses the old values btw :p

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