Thanks Li

The object re-use is a good idea but it looks like I need to do a bit
more work managing my objects too. I'll keep you posted.

cheers
Robbie

On Jun 1, 3:39 am, Li <[email protected]> wrote:
> If you use the AwayStats (or Mr. Doob's stats) you will be able to monitor
> memory use in your app. Your memory is probably rising on the creation of
> each object until it reaches a critical state and crashes your app. You need
> to properly release the memory used for an object when you remove it. This
> could be probably done by properly destroying the removed objects and
> removing any reference that exists to them. Only in this case will Flash's
> garbage collector properly renew the memory used for this object. I'm sure
> someone could be more precise about this topic and explain it better to you,
> but I'm pretty sure you are having a memory management issue.
>
> It might also be a good idea to reuse objects and have a limit of objects
> that can appear at the same time. For example, suppose you choose a max. of
> 100 objects that can appear at the same time. You initially create these 100
> objects and then select which come in and which go out. When an object goes
> out of the scene, you have it available for reuse and no one needs to know
> it is the same object.
>
> AwayStats will help you see if you solved your problem or not.
>
> hth!

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