Drawing the line short was causing a few problems when it came to
placement and perspective, but I managed to get something working
using screenZOffset.

Thanks for the help Fabrice it's much appreciated.

On Jun 1, 1:23 pm, Fabrice3D <[email protected]> wrote:
> multiplying the position by the normalised vector as Michael suggested seams 
> to me the best way to go.
> if they are that appart from each other in your demo, the segment end just 
> needs be shorter to avoid sorting issues or place the mc farther
> away, which results in same visual display.
>
> another option would be to target slightly beneath position of the satellite, 
> but that would of course in a certain way the way the lines
> are displayed. That last one would prevent updates of 2 points if you would 
> for some reason need on user interaction to move the satellite.
>
> Fabrice
>
> On Jun 1, 2010, at 2:01 PM, Josh wrote:
>
> > Wow thanks for the quick reply guys,
>
> > I've just rethought what I'm doing and rather than using screenXOffset
> > to offset the satellite I'm just adding a few extra degress to my
> > longitude wchi does the trick.
>
> > However I now have the problem that as the billboard satellite orbits
> > my sphere the line I'm drawing to them appears sometimes appears on
> > top of the satellite, especially when the satellites are to the left
> > or right of the sphere.
>
> > I've thrown a demo and screen grab up so you can see what I mean.
>
> >http://visualdialects.co.uk/orbitDemo/orbitGrab.jpg
> >http://visualdialects.co.uk/orbitDemo/index.html
>
> > thanks guys.
>
> > On Jun 1, 12:35 pm, Fabrice3D <[email protected]> wrote:
> >> You have different align strings props, and if that doesn't help, what  
> >> if the mc is a container and you would simply alter the x of a child  
> >> of his?
>
> >> Sent from an iPhone without Flash
>
> >> On Jun 1, 2010, at 13:23, Josh <[email protected]> wrote:
>
> >>> Hi folks,
>
> >>> I'm looking to draw a line from a point on a sphere to a point in
> >>> orbit, I've given it my best shot but I'm coming up a little short,
> >>> any help would be amazing.
>
> >>> So I have some geolocated points on a sphere, which I'm placing using
> >>> this code...
>
> >>> var phi:Number = (90-lat_)*Math.PI/180;
> >>> var theta:Number = (lon_ +180) * Math.PI / 180;
>
> >>> var xp:int = (sphereRadius) * Math.sin(phi) * Math.cos(theta);
> >>> var zp:int = (sphereRadius) * Math.sin(phi) * Math.sin(theta);
> >>> var yp:int = (sphereRadius) * Math.cos(phi);
>
> >>> Above each of these points I'm adding a satellite billboard
>
> >>> msc_= new MovieClipSprite(satellite_mc, { scaling:1, ownCanvas:true,
> >>> smooth:true, deltaZ:0, rescale:true } );
> >>> msc_.x = (sphereRadius+ 200) * Math.sin(phi) * Math.cos(theta);
> >>> msc_.z = (sphereRadius+ 200) * Math.sin(phi) * Math.sin(theta);
> >>> msc_.y = (sphereRadius+ 200) * Math.cos(phi);
>
> >>> I am then connecting the surface point on the sphere to it's satellite
> >>> in orbit using a linesegement...
>
> >>> var mat:WireframeMaterial = new WireframeMaterial( 0x56BEEC, {width:1,
> >>> height:1, thickness:2});
> >>> line_ = new LineSegment( { material:mat } );
> >>> line_.start = new Vertex(xp, yp, zp);
> >>> line_.end = new Vertex(msc_.x, msc_.y, msc_.z);
> >>> addChild(line_);
>
> >>> This all works perfectly, however I want to offset the position of the
> >>> satellite, something like this...
>
> >>> msc_.screenXOffset = 100;
>
> >>> But I can't figure out how to draw my line taking into account the
> >>> offset of my satellite so that they still connect, if awayone has an
> >>> idea how I could do this I'd really appreciate your help.

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