Thanks Fabrice, I've made a one frame mc .swf of the texture and am
trying to embed!
Have you seen the old game .kkrieger? It was only 96 kilobytes,  if
you haven't heard of it you might like it's texturing algorithm.



On Jun 2, 1:45 pm, Fabrice3D <[email protected]> wrote:
> you can also import all maps in swf, embed that swf in main swf, and set 
> material runtime.
>
> plus if you use the flash lib, you even could reuse a lot, the same demo 
> could be like 250 kb's.
> but that means lots of handwork and dynamic massages on bitmaps...
>
> Fabrice
>
> On Jun 2, 2010, at 8:34 PM, adamac wrote:
>
> > .swfs with dependencies, supposedly myspace got into a little trouble
> > with rampant swf :D

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