Greetings everyone,

Alright here's the scoop this time. I've got my own custom BVH,
Bounding Volume Hierarchy, class set up to surround all the objects in
this game. This was set up before 3.5 came out and we don't have
enough time to switch over to the newest version so we're using 2.3.

The big problem is, when I add a new mesh to a previously existing
object, the faces of the new mesh believe they are at the origin of
the object it was attached to. Visually, the items show up fine, but
this offset of having the item at 0,0,0 instead of its correct local
space position is ruining the BVH creation algorithm.

So mostly what I'm asking for is this, is there anyway to update the
faces correctly to the new mesh position with distorting the model in
any way or form. I've tried a few things here and there, but nothing
solid has occurred out yet.

Most appreciated,
Rein

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