no worries, not offended at all,
just see these classes as a way to avoid loading procedures and be able to 
compile this data
with your project, in order to get standalone swf's and smaller file sizes.

Fabrice


On Jun 8, 2010, at 8:30 AM, le_unam wrote:

> hey sorry about my words ... that shouldnt be negative against away3d
> or prefab, more against me ... i`m to low to understand this
> outsourcing code ;-)
> 
> thanks for your answer i think this should help me = )
> 
> On 7 Jun., 15:28, Fabrice3D <[email protected]> wrote:
>>> the .as-file is very overloaded and little bit unsctructured.
>> 
>> thx!!  I wonder why they do work in so many cases if they are that 
>> unstructured :))
>> 
>> no, I think you might confuse as data files such as this as output and 
>> project files. The last one holding your custom code.
>> 
>> to add the output.as in your project
>> just import it, and addChild it to the scene.
>> 
>> Fabrice
>> 
>> On Jun 7, 2010, at 10:44 AM, le_unam wrote:
>> 
>>> Hey guys ... today i tried a little bit prefab and loaded an obj file.
>>> after texturing i exported it as .as-file, but i dont know how to
>>> handle this now. the .as-file is very overloaded and little bit
>>> unsctructured. how can i get the model as saved in .as-file into my
>>> away3d class?

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