use ScreenVertex coordinates by accessing camera.screen() method .
:)

On Tue, Jun 15, 2010 at 4:34 PM, JeffH <[email protected]> wrote:

> Hi all. I wanted to get the experts' opinions on the best way to
> accomplish what I need to do. I have a 3D object (a boat) that is in a
> view with the camera set to a position and roll (45) to try and
> achieve a "simcity" look. The settings are like this:
>
> view.camera.x = 675; view.camera.y = -675; view.camera.z = -1300;
> view.camera.roll(45); view.camera.lookAt(new Number3D(0, 0, 0));
>
> What I want to do is to move this object based on 2D points located on
> the stage (for example, a path along a river). What is the best way to
> do this? I did try converting 2D points to 3D by trying to get the
> intersect of a ray off a plane but it doesn't seem to work. Not sure
> if it is because I have a camera roll... I tried this based on some
> other posts (where my 2D point is the var pt):
>
> var plane:Plane3D = new Plane3D();
> plane.fromNormalAndPoint(new Number3D(0, 1, 0), new Number3D(0, 0,
> 0));
> var cameraPosition:Number3D = new Number3D(view.camera.x,
> view.camera.y, view.camera.z);
> var ray:Number3D = view.camera.unproject(pt.x, pt.y);
> ray.add(ray, cameraPosition);
> var intersect:Number3D =
> plane.getIntersectionLineNumbers(cameraPosition, ray);
>
> But, intersect.x does not seem to align with pt.x on the screen.
> Perhaps I am misinterpreting how this should work? Should I try to
> orient the stage (Flash CS4) the same way or can I leave that "flat"
> and translate 2D coordinates to the 3D space?
>
> Anyway, thanks for any guidance!




-- 
Michael Ivanov ,Programmer
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