I know how to put a colorMatrix filter onto a 3D object, but it will
not work on a bitmap material. I am aware a bitmapmaterial has the
property colortransform, however with a colortransform object it is
impossible to achieve a desaturation effect, that is pretty much
reserved for the colorMatrix filter only. Is there any way to apply a
filter to an individual face or reach a similar effect?

I already tried to apply a filter to the bitmap before it is cast onto
the material, but they just get removed. The bitmaps are dynamically
loaded in which means using an UVW map is out of the question. Is
there a possibility or workaround that can be used to desaturate the
bitmapmaterial cast on a face? Remember: ColorTransform did NOT
achieve that effect.

~Dave

Reply via email to