sorry for all the repeats.  not sure why it did that.

On Jun 15, 3:00 pm, Nu Butthajit <[email protected]> wrote:
> christian thx for the response.  i originally tried that but the
> jiglib representation didn't account for the hollow cylinder.  i have
> a ball falling down and should fall into the cylinder but it actually
> bounces off the top area where a cap would be.   here's my code:
>
> var awayCyl:Cylinder    = new Cylinder({material: new
> ShadingColorMaterial, segmentsH:1, segmentsW:15, height:50, radius:30,
> y:35, openEnded:true,bothsides:true});
> view.scene.addChild(awayCyl);
>
> var jcap:JCapsule                       = new JCapsule(new 
> Away3dMesh(awayCyl), 30, 50);
>     jcap.movable                        = false;
>     jcap.y                              = 25;
>     jcap.z                              = 100;
>     physics.addBody(jcap);
>
> would you know why this wouldn't work?  i couldn't get much info about
> jCapsule when i googled it. so it's all trial & error.  sorry if this
> is a numbskull question.
>
> On Jun 15, 1:00 pm, Christian Östman <[email protected]>
> wrote:
>
> > Hi, There is a cylinder in Jiglib! Check out the JCapsule class.
> > You will have to create a cylinder-primitive in away and pass it ass  
> > the skin for the JCapsule to make it work
>
> > / C
>
> > On Jun 15, 2010, at 9:47 PM, Nu Butthajit wrote:
>
> > > Hello, i'm hoping someone can help point me in the right direction.
> > > I'm trying to create a cylinder with jiglib.  unfortunately there's no
> > > cylinder class so I would have to create all the walls that make up a
> > > cylinder.  i'm creating 5 Rigidbody walls and join them with
> > > HingeJoint.  when i create the walls and then join them, i would have
> > > to move each wall separately if i want to reposition the cylinder
> > > within the view.  is there a way to add the RigidBodies to a container
> > > so that I can just move the container?
>
> > > any help would be greatly appreciated!
>
>

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