sorry for all the repeats. not sure why it did that.
On Jun 15, 3:00 pm, Nu Butthajit <[email protected]> wrote: > christian thx for the response. i originally tried that but the > jiglib representation didn't account for the hollow cylinder. i have > a ball falling down and should fall into the cylinder but it actually > bounces off the top area where a cap would be. here's my code: > > var awayCyl:Cylinder = new Cylinder({material: new > ShadingColorMaterial, segmentsH:1, segmentsW:15, height:50, radius:30, > y:35, openEnded:true,bothsides:true}); > view.scene.addChild(awayCyl); > > var jcap:JCapsule = new JCapsule(new > Away3dMesh(awayCyl), 30, 50); > jcap.movable = false; > jcap.y = 25; > jcap.z = 100; > physics.addBody(jcap); > > would you know why this wouldn't work? i couldn't get much info about > jCapsule when i googled it. so it's all trial & error. sorry if this > is a numbskull question. > > On Jun 15, 1:00 pm, Christian Östman <[email protected]> > wrote: > > > Hi, There is a cylinder in Jiglib! Check out the JCapsule class. > > You will have to create a cylinder-primitive in away and pass it ass > > the skin for the JCapsule to make it work > > > / C > > > On Jun 15, 2010, at 9:47 PM, Nu Butthajit wrote: > > > > Hello, i'm hoping someone can help point me in the right direction. > > > I'm trying to create a cylinder with jiglib. unfortunately there's no > > > cylinder class so I would have to create all the walls that make up a > > > cylinder. i'm creating 5 Rigidbody walls and join them with > > > HingeJoint. when i create the walls and then join them, i would have > > > to move each wall separately if i want to reposition the cylinder > > > within the view. is there a way to add the RigidBodies to a container > > > so that I can just move the container? > > > > any help would be greatly appreciated! > >
