Thanks for your replies. Yes, I did all the artwork and programming. The Game was an opportunity for me to try different technologies like Away3D, Particles etc. I also tried to keep the Framerate as high as possible and to eliminate any memory leaks.
Btw.: If you have some Red-Cyan glasses lying around, try the Konami- Code on the Main-Menu ;) Cheers On Jun 16, 4:04 am, joebass <[email protected]> wrote: > Congrats - very cool! Did you do all the art and programming > yourself? > > On Jun 15, 9:28 pm, katopz <[email protected]> wrote: > > > i like it! and like pete said maybe add more dust, more hole or mud on the > > ground, a bird or chicken make it more mess up ;D... > > > cheers! > > > On 16 June 2010 04:49, banal <[email protected]> wrote: > > > > Hello List > > > > After quite some work I'm proud to present my first game using the > > > Away3D (Lite) Engine. Give it a go and try to harvest as many carrots > > > as possible: > > > > English Version: > > >http://www.bioaschi.ch/?lang=en#/game > > > > German Version: > > >http://www.bioaschi.ch/#/game > > > > I hope you all like it. > > > > Oh, I also added a little hidden secret in the game. You can unlock it > > > by entering the Konami-Code (http://en.wikipedia.org/wiki/Konami_Code) > > > on the Game Main-Menu Screen. You should then hear a special sound- > > > effect. After that start the game and enjoy :) > > > > Of course, any feedback is welcome. > > > -- > > Regards > > ----------------------------------------------------------- > > katopz,http://sleepydesign.com > > Away3D and JigLibFlash Developer Team- Hide quoted text - > > > - Show quoted text -
