Thanks for your replies.
Yes, I did all the artwork and programming. The Game was an
opportunity for me to try different technologies like Away3D,
Particles etc.
I also tried to keep the Framerate as high as possible and to
eliminate any memory leaks.

Btw.: If you have some Red-Cyan glasses lying around, try the Konami-
Code on the Main-Menu ;)

Cheers

On Jun 16, 4:04 am, joebass <[email protected]> wrote:
> Congrats - very cool!  Did you do all the art and programming
> yourself?
>
> On Jun 15, 9:28 pm, katopz <[email protected]> wrote:
>
> > i like it! and like pete said maybe add more dust, more hole or mud on the
> > ground, a bird or chicken make it more mess up ;D...
>
> > cheers!
>
> > On 16 June 2010 04:49, banal <[email protected]> wrote:
>
> > > Hello List
>
> > > After quite some work I'm proud to present my first game using the
> > > Away3D (Lite) Engine. Give it a go and try to harvest as many carrots
> > > as possible:
>
> > > English Version:
> > >http://www.bioaschi.ch/?lang=en#/game
>
> > > German Version:
> > >http://www.bioaschi.ch/#/game
>
> > > I hope you all like it.
>
> > > Oh, I also added a little hidden secret in the game. You can unlock it
> > > by entering the Konami-Code (http://en.wikipedia.org/wiki/Konami_Code)
> > > on the Game Main-Menu Screen. You should then hear a special sound-
> > > effect. After that start the game and enjoy :)
>
> > > Of course, any feedback is welcome.
>
> > --
> > Regards
> > -----------------------------------------------------------
> > katopz,http://sleepydesign.com
> > Away3D and JigLibFlash Developer Team- Hide quoted text -
>
> > - Show quoted text -

Reply via email to