The yaw works correctly, but it is additive. Is there any way to determine the current "yaw" rotation, or do I have to store it in a local variable?
- [away3d] Rotating delfeld
- [away3d] Re: Rotating savagelook
- [away3d] Re: Rotating delfeld
- [away3d] Re: Rotating delfeld
- [away3d] Re: Rotating delfeld
