I've been using Away3dLite, and here's what I'm using to do this: var colladaFileParser:Collada; var loader:Loader3D;
var filePath:String = "Heirarchy/Move.DAE"; loader = new Loader3D(); loader.name = "AnimationModel"; loader.autoLoadTextures = false; loader.addEventListener(Loader3DEvent.LOAD_SUCCESS, event_loader_success); loader.addEventListener(Loader3DEvent.LOAD_ERROR, event_loader_error); colladaFileParser = new Collada(); colladaFileParser.scaling = 2.5; colladaFileParser.centerMeshes = true; loader.loadGeometry(filePath, colladaFileParser); On Jun 25, 1:29 am, JKaris <[email protected]> wrote: > Hi, > > I have done a heaps of searching but I must not be searching > correctly. > > All I want to do is load an external Collada file and then apply a > material to it. > > All examples I keep finding embed the Collada file and it's textures, > but that is not what I need. > > There must be an example out there, if someone can point me in the > right direction I would appreciate it. > > Cheers, > JK
