Ah sorry, yes I am definitely running AIR 2.

On Tue, Jun 29, 2010 at 11:29 AM, Fabrice3D <[email protected]> wrote:

> you do run AIR 2 runtime or 1.5?
> I suggest you all update to air 2, as I plan move total app to 2 only very
> soon.
>
> One other interesting issue is that it takes my obj. from Maya and mirrors
> them along the x-axis as well.
>
> That is normal, Prefab, like Away is lefthanded, you have exported from
> righthanded system.
> Happilly inverting in prefab is quite easy.
>
> Fabrice
>
>
> On Jun 29, 2010, at 4:31 PM, Nicholas McClay wrote:
>
> In my case, the viewport breaks when I just try to rotate the camera
> sometimes, and a lot more often when I zoom in close and rotate the camera.
> Turning lighting on seems to make this easier to break as well.  The
> strangest thing is that it worked perfectly before the last update for me.
>
> One other interesting issue is that it takes my obj. from Maya and mirrors
> them along the x-axis as well.
>
> Hope that helps narrow it down,
>
> On Tue, Jun 29, 2010 at 10:06 AM, Fabrice3D <[email protected]> wrote:
>
>> mmm, yeah I saw these reports... fact is that I can't reproduce them. So
>> its kinda tricky to fix something that works on my side.
>> may be fact that i do run AIR 2.0 runtime, do you guys?
>>
>> also some rotation issues were reported, like load a model, rotate and
>> then you can't move it anymore... also can't reproduce...
>> that having said, if you could provide me exact sequence to get the bug+
>> model that causes it, it would ease my task...
>>
>> note that latest update adresses lots regarding UV editor..
>> I will release another update for some few more details soon, regarding
>> as3 exports where it seams matrix/awaymatrix are mixed in outputs.
>>
>> Fabrice
>>
>>
>>
>> On Jun 29, 2010, at 3:43 PM, Nicholas McClay wrote:
>>
>> Similarly, I have problems when I zoom in very close on a small model in
>> pre-fab.  It will lock up for a very long time and not let me do anything in
>> the viewport until I reload the model again.
>>
>> On Tue, Jun 29, 2010 at 8:41 AM, Michael Iv <[email protected]>wrote:
>>
>>> To this i want to add the following:I brought 3ds into prefab with around
>>> 120 triangles.It did not freeze.But it did when I tried to apply a
>>> texture or a bump map in PreFab to it.
>>> Fabrice, any idea?
>>>
>>> On Tue, Jun 29, 2010 at 3:35 PM, Freddie schroots 
>>> <[email protected]>wrote:
>>>
>>>> Hey i've been trying to get a 3ds model (a simple room) into Prefab,
>>>> i've tried exporting it to .3ds and collada file. The model has a
>>>> really low amount of polygons but everytime it's loaded into prefab
>>>> the program uses like 80-90% cpu.
>>>>
>>>> This way i can't do anything in prefab because it just freezes after a
>>>> while.
>>>>
>>>> Should i do something special to the model before importing it into
>>>> prefab?
>>>>
>>>> The only thing i really want to do is a few simple rooms i can walk
>>>> through with simple lightning and simple textures, the BPS generator
>>>> should make this easy but i cant even get past the prefab thingie :|
>>>>
>>>> I hope someone can give me some pointers on getting my own model into
>>>> a BPS generated AS3 class.
>>>
>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>
>

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