Ah sorry, yes I am definitely running AIR 2. On Tue, Jun 29, 2010 at 11:29 AM, Fabrice3D <[email protected]> wrote:
> you do run AIR 2 runtime or 1.5? > I suggest you all update to air 2, as I plan move total app to 2 only very > soon. > > One other interesting issue is that it takes my obj. from Maya and mirrors > them along the x-axis as well. > > That is normal, Prefab, like Away is lefthanded, you have exported from > righthanded system. > Happilly inverting in prefab is quite easy. > > Fabrice > > > On Jun 29, 2010, at 4:31 PM, Nicholas McClay wrote: > > In my case, the viewport breaks when I just try to rotate the camera > sometimes, and a lot more often when I zoom in close and rotate the camera. > Turning lighting on seems to make this easier to break as well. The > strangest thing is that it worked perfectly before the last update for me. > > One other interesting issue is that it takes my obj. from Maya and mirrors > them along the x-axis as well. > > Hope that helps narrow it down, > > On Tue, Jun 29, 2010 at 10:06 AM, Fabrice3D <[email protected]> wrote: > >> mmm, yeah I saw these reports... fact is that I can't reproduce them. So >> its kinda tricky to fix something that works on my side. >> may be fact that i do run AIR 2.0 runtime, do you guys? >> >> also some rotation issues were reported, like load a model, rotate and >> then you can't move it anymore... also can't reproduce... >> that having said, if you could provide me exact sequence to get the bug+ >> model that causes it, it would ease my task... >> >> note that latest update adresses lots regarding UV editor.. >> I will release another update for some few more details soon, regarding >> as3 exports where it seams matrix/awaymatrix are mixed in outputs. >> >> Fabrice >> >> >> >> On Jun 29, 2010, at 3:43 PM, Nicholas McClay wrote: >> >> Similarly, I have problems when I zoom in very close on a small model in >> pre-fab. It will lock up for a very long time and not let me do anything in >> the viewport until I reload the model again. >> >> On Tue, Jun 29, 2010 at 8:41 AM, Michael Iv <[email protected]>wrote: >> >>> To this i want to add the following:I brought 3ds into prefab with around >>> 120 triangles.It did not freeze.But it did when I tried to apply a >>> texture or a bump map in PreFab to it. >>> Fabrice, any idea? >>> >>> On Tue, Jun 29, 2010 at 3:35 PM, Freddie schroots >>> <[email protected]>wrote: >>> >>>> Hey i've been trying to get a 3ds model (a simple room) into Prefab, >>>> i've tried exporting it to .3ds and collada file. The model has a >>>> really low amount of polygons but everytime it's loaded into prefab >>>> the program uses like 80-90% cpu. >>>> >>>> This way i can't do anything in prefab because it just freezes after a >>>> while. >>>> >>>> Should i do something special to the model before importing it into >>>> prefab? >>>> >>>> The only thing i really want to do is a few simple rooms i can walk >>>> through with simple lightning and simple textures, the BPS generator >>>> should make this easy but i cant even get past the prefab thingie :| >>>> >>>> I hope someone can give me some pointers on getting my own model into >>>> a BPS generated AS3 class. >>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> > >
