I've done some investigation and the bug seems to be releated to the new drawing API, especially with uvtData. I've submitted the bug here https://bugs.adobe.com/jira/browse/FP-4942.
On Jul 1, 2:15 am, subb <[email protected]> wrote: > Hi, > > I'm trying to achieve a perfect 1:1 ratio. I created plane and applied > a texture on it using a BitmapMaterial. My original texture is 32x32 > pixels, and the plane is 320x320. The camera has a zoom of 10, a focus > = 100 and is at -900 on the z axis. The plan is rotated 90 degrees on > the x axis so it faces the camera. > > Once rendered, the plane is the right size (true 320x320) but the > texture is too big inside the plane. Here's an image explaining what > I'm talking about :http://a.imagehost.org/0455/renderingbug.jpg > > The same thing happen when using a 320x320 texture, but the effect is > less pronounced. > > What's going on here? Can I fix it?
