I've done some investigation and the bug seems to be releated to the
new drawing API, especially with uvtData. I've submitted the bug here
https://bugs.adobe.com/jira/browse/FP-4942.

On Jul 1, 2:15 am, subb <[email protected]> wrote:
> Hi,
>
> I'm trying to achieve a perfect 1:1 ratio. I created plane and applied
> a texture on it using a BitmapMaterial. My original texture is 32x32
> pixels, and the plane is 320x320. The camera has a zoom of 10, a focus
> = 100 and is at -900 on the z axis. The plan is rotated 90 degrees on
> the x axis so it faces the camera.
>
> Once rendered, the plane is the right size (true 320x320) but the
> texture is too big inside the plane. Here's an image explaining what
> I'm talking about :http://a.imagehost.org/0455/renderingbug.jpg
>
> The same thing happen when using a 320x320 texture, but the effect is
> less pronounced.
>
> What's going on here? Can I fix it?

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