yes, its a good point, but actually it doesn't need to be there. a listener/event trigger when tri caching starts would be probably better as all this is in already and its doing this check.
you can round when compairing, or similar. its not like you have to loop over thousand of values here. So no need for many vars or calcs. but yes, a view.addOnStartCaching(); would be handy. Fabrice On Jul 1, 2010, at 2:33 PM, [email protected] wrote: > Thanks, but the problem is that there are two angles, both of them must be > compared - tilt and pan, furthermore, it could be that when comparing two > numbers they do not match exactly (rounding problem ...) so I have to round > before the check for e.g. two digits after the decimal point. > sure, this can be all done and it is not so complicated, but I thought there > is a more elegant way - thanks anyway, > Tom > > On Thu, 01 Jul 2010 14:23:45 +0200, Fabrice3D <[email protected]> wrote: > >> checking angles for same value should do it no? >> like previousAngle = cam.whatEverAngle; >> >> fabrice >> >> On Jul 1, 2010, at 1:02 PM, TimTomWeb wrote: >> >>> Hello, >>> >>> one question: >>> is it possible to find out whether the camera is still hovering? e.g. >>> I do want to stop rendering the view as soon as the camera finished >>> hovering. Is there a public property like "isHovering"? >>> I tried to wait steps frames before I stop the rendering, but the >>> camera seems not to finished within steps-property frames. >>> Thanks for your great work! >>> Regards from Tom >>
