Hi!

I'm not using MTL, never did, they are not required. Don't think MTL
have any connection with my problem.

Paweł



On 2 Lip, 12:01, Michael Iv <[email protected]> wrote:
> Do you know that you need to have also MTL file with obj material  
> definitions?
>
> Sent from my iPhone
>
> On Jul 2, 2010, at 12:49 PM, Paweł Stanisławczuk <[email protected]
>
>
>
> om> wrote:
> > What is the proper way to apply material on loaded obj model?
>
> > Obj loads good, everything works OK. I'm loading material this way:
>
> > initO:Object = {useGroups:false};
> > var obj:Obj = new Obj(initO);
> > obj.material = new BitmapFileMaterial("res/uv.jpg"); //this is the
> > only one spot where the material can be applied
>
> > loader = new Loader3D();
> > loader.addOnSuccess(onSuccess);
> > loader.loadGeometry("res/my.obj", obj);
>
> > function onSuccess(event:Event):void {
>
> >  mesh = loader.handle as Mesh;
> >  mesh.scale(100);
> >  mesh.rotationY = 180;
>
> >  scene.addChild(mesh);
> > }
>
> > The only place (AFAIK) to apply material on loaded obj file is the var
> > obj:Obj parser. I tried to change material:
>
> > loader.handle.material = new WireframeMaterial(0xff0000);
>
> > But it does nothing.
>
> > I tried with:
> > function onSuccess(event:Event):void {
> >  initO:Object = {useGroups:true};
> >  var obj:ObjectContainer3D = (event.target.handle as
> > ObjectContainer3D);
> >  mesh = obj.children[0] as Mesh;
> >  mesh.material = new WireframeMaterial(0xff0000);
> > }
>
> > Nothing.
>
> > I also have tried this:
> > var meshfaces = _sceneMesh.faces;
> > for each (var i:Face in meshfaces.faces) {
> >    i.material = new ColorMaterial(0xFF00FF);
> > }
>
> > Still nothing.
>
> > I always used:
>
> > var _objLoader:Object3DLoader = Obj.load(_resourceURL,
> > {material:_material, name:"OBJ", scaling:10});
>
> > But now as I see its obsolete.
> > I cannot use AWD because client would like to add models on his own.
>
> > Regards
> > Paweł

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