Hi! I'm not using MTL, never did, they are not required. Don't think MTL have any connection with my problem.
Paweł On 2 Lip, 12:01, Michael Iv <[email protected]> wrote: > Do you know that you need to have also MTL file with obj material > definitions? > > Sent from my iPhone > > On Jul 2, 2010, at 12:49 PM, Paweł Stanisławczuk <[email protected] > > > > om> wrote: > > What is the proper way to apply material on loaded obj model? > > > Obj loads good, everything works OK. I'm loading material this way: > > > initO:Object = {useGroups:false}; > > var obj:Obj = new Obj(initO); > > obj.material = new BitmapFileMaterial("res/uv.jpg"); //this is the > > only one spot where the material can be applied > > > loader = new Loader3D(); > > loader.addOnSuccess(onSuccess); > > loader.loadGeometry("res/my.obj", obj); > > > function onSuccess(event:Event):void { > > > mesh = loader.handle as Mesh; > > mesh.scale(100); > > mesh.rotationY = 180; > > > scene.addChild(mesh); > > } > > > The only place (AFAIK) to apply material on loaded obj file is the var > > obj:Obj parser. I tried to change material: > > > loader.handle.material = new WireframeMaterial(0xff0000); > > > But it does nothing. > > > I tried with: > > function onSuccess(event:Event):void { > > initO:Object = {useGroups:true}; > > var obj:ObjectContainer3D = (event.target.handle as > > ObjectContainer3D); > > mesh = obj.children[0] as Mesh; > > mesh.material = new WireframeMaterial(0xff0000); > > } > > > Nothing. > > > I also have tried this: > > var meshfaces = _sceneMesh.faces; > > for each (var i:Face in meshfaces.faces) { > > i.material = new ColorMaterial(0xFF00FF); > > } > > > Still nothing. > > > I always used: > > > var _objLoader:Object3DLoader = Obj.load(_resourceURL, > > {material:_material, name:"OBJ", scaling:10}); > > > But now as I see its obsolete. > > I cannot use AWD because client would like to add models on his own. > > > Regards > > Paweł
