Hi Rob On Fri, Jul 2, 2010 at 8:49 PM, Rob Bateman <[email protected]> wrote:
> Hey Rujia > > i'm a little confused, are you talking about perspective problems with > rendering triangles in Flash 9? If so, have you considered trying the Flash > 10 branch of Away3D? > a little bit off-topic question: how many people are still using Flash 9? I was considering using the flash 10 branch (you mean 3.5?) but I'm afraid that people using flashplayer 9 would be unable to watch the movie. Is it a serious problem? If you believe not, I'll start to migrate the project to Away3d 3.5 this afternoon - I hope I can finish the migration before other developers come back to the company on Monday :) I'm not sure how using quads would help the problems you are desribing - > would it be possible to elaborate? > I've looked into the BitmapTransformer source code I mentioned last time, and I found that it divides the quad into grid, so no wonder... sorry for the misleading topic. > In Flash10, all solid geometry is rendered using the drawtriangles method > which requires everything to be triangle based. So even if you define a > quad, it still has to be split into triangles to render. This is, in fact, > the approach taken with Away3D Lite primitives. Looking at the source there > may help > You mean the source code of Away3D lite? I've considered using Away3D lite instead of the standard Away3D, but until now, I still can't get my scene rendered correctly without the CORRECT_Z_ORDER renderer -- I tried pushback you told me last time, it did solve some problems, but there are more to solve :( I think I'll post another message about this, in this group later Thanks! - Rujia
