Hey! You must set the target to js, and add the compiler option --remap
flash:jsflash .
But I advise you that the target is highly experimental, and it's on an
early design phase still. You will only be able to use a subset of materials
for now (no wireframe), and only primitives (the loaders aren't working yet)

Cheers
Cauê

2010/7/2 vkt <[email protected]>

> away3djs how to build Away3DLite haxe trunk JSMain.hx?
> I want to build ,but throw some error!
> E:\)\Away3DLite\src/away3dlite/materials/Material.hx:211: characters
> 55-56 : Unexpected .

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