Hey! You must set the target to js, and add the compiler option --remap flash:jsflash . But I advise you that the target is highly experimental, and it's on an early design phase still. You will only be able to use a subset of materials for now (no wireframe), and only primitives (the loaders aren't working yet)
Cheers Cauê 2010/7/2 vkt <[email protected]> > away3djs how to build Away3DLite haxe trunk JSMain.hx? > I want to build ,but throw some error! > E:\)\Away3DLite\src/away3dlite/materials/Material.hx:211: characters > 55-56 : Unexpected .
