Hi Manual,
What you're looking to achieve is probably easiest done by rendering
different textures in Prefab3D (http://www.closier.nl/prefab/) and
then switch the material on the walls upon user interaction.

J

On Jul 16, 11:01 am, le_unam <[email protected]> wrote:
> Hey all, now i`m trying to handle the lights. But i have some basic
> questions for understanding. everytime i added a light in away3d, i
> see my object with my texture and on it there was something
> highlighted. thats okay but  this isnt really lighting right? is there
> a way to create an easy cubic room and add textures of the walls and
> when no light is on it is dark ... black? and if i turn the light on
> the surfaces in the light become bright? maybe someone can tell me
> something about this.
>
> thanks manuel

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