Hi Manual, What you're looking to achieve is probably easiest done by rendering different textures in Prefab3D (http://www.closier.nl/prefab/) and then switch the material on the walls upon user interaction.
J On Jul 16, 11:01 am, le_unam <[email protected]> wrote: > Hey all, now i`m trying to handle the lights. But i have some basic > questions for understanding. everytime i added a light in away3d, i > see my object with my texture and on it there was something > highlighted. thats okay but this isnt really lighting right? is there > a way to create an easy cubic room and add textures of the walls and > when no light is on it is dark ... black? and if i turn the light on > the surfaces in the light become bright? maybe someone can tell me > something about this. > > thanks manuel
