Hi guys, I'm working on an AR project that displays objects that rotate. I wanted to set it up so that when I click the model the rotation stops or starts.
Initially I used model.addOnMouseDown. But what I found was that the model was only detected sporadically. I had useHandCursor = true and you could see the hand flickering off and on. I'm able to turn off the marker detection and when I do that everything works as you would expect: the model is detected 100% of the time. Anyway, I thought I'd look into detecting it using Flash's normal mouseEvent mouseEvent.target.name This detects the model 100% of the time as well, with the marker detection on and off but detects it as "instance69" even though I've given the model it's own name. (It detects it as a Sprite). So, I guess my questions are: Has anyone had experience of detecting models in AR and did they have any problems with addOnMouseDown? Also, flash seems to give the model the instance name of "instance69" every time! Is this something I can carry on depending on???? Cheers D
