They are using different parser code, unfortunately.  I would expect them
both to work, but I haven't used the standard version at all, so I can't
comment.  If you get really stuck you may try manually comparing your model
to one of the provided examples.

Good luck,
-Ken


On Sat, Jul 17, 2010 at 7:56 AM, ptdgames <[email protected]> wrote:

> Thanks for the info.  It's likely then that I have a bum model.  Is
> there any reason to believe that Lite and NotLite are using a
> different Loader?  I would check but don't have the source code handy
> right now.
>
> -Michael Black
> (sorry for not signing my first post!)
>
> On Jul 16, 9:22 pm, Ken Railey <[email protected]> wrote:
> > I can verify that 3dsMax 11 with the feeling ColladaMax v3.05B plugin
> works
> > fine.  Also Maya 2008 with the ColladaMaya v3.05B plugin as well.  We
> have
> > been using these with Lite for some time without any trouble.
> >
> > -Ken
> >
> >
> >
> > On Fri, Jul 16, 2010 at 7:42 PM, ptdgames <[email protected]> wrote:
> > > Okay, this is just crazy.  Has anybody successfully imported a model
> > > with animation from Max (either 2010 or 2011) into Away3D?
> >
> > > All of my searches of this list, Google, the Wiki, etc. say "maybe"
> > > but nothing I've found has said a definitive yes or no.
> >
> > > I'm willing to do Collada, MD2, anything.  As long as it works!  I'm
> > > even willing to use an older version of Max or pipe it through Maya if
> > > I have to at this point.
>

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