They are using different parser code, unfortunately. I would expect them both to work, but I haven't used the standard version at all, so I can't comment. If you get really stuck you may try manually comparing your model to one of the provided examples.
Good luck, -Ken On Sat, Jul 17, 2010 at 7:56 AM, ptdgames <[email protected]> wrote: > Thanks for the info. It's likely then that I have a bum model. Is > there any reason to believe that Lite and NotLite are using a > different Loader? I would check but don't have the source code handy > right now. > > -Michael Black > (sorry for not signing my first post!) > > On Jul 16, 9:22 pm, Ken Railey <[email protected]> wrote: > > I can verify that 3dsMax 11 with the feeling ColladaMax v3.05B plugin > works > > fine. Also Maya 2008 with the ColladaMaya v3.05B plugin as well. We > have > > been using these with Lite for some time without any trouble. > > > > -Ken > > > > > > > > On Fri, Jul 16, 2010 at 7:42 PM, ptdgames <[email protected]> wrote: > > > Okay, this is just crazy. Has anybody successfully imported a model > > > with animation from Max (either 2010 or 2011) into Away3D? > > > > > All of my searches of this list, Google, the Wiki, etc. say "maybe" > > > but nothing I've found has said a definitive yes or no. > > > > > I'm willing to do Collada, MD2, anything. As long as it works! I'm > > > even willing to use an older version of Max or pipe it through Maya if > > > I have to at this point. >
