Nice game, also you could add some physics with JigLib or Box2D , see Andy
Zupko blog , he has got a nice example of shooting range in PV3D but in
terms of Phys Engine the porting is smooth.

On Thu, Jul 15, 2010 at 12:59 AM, Peter Kapelyan <[email protected]>wrote:

> Looking great!
>
> Question - why does the ALT tag say "pv3d"? :P
>
>
> On Wed, Jul 14, 2010 at 5:56 PM, galaxyg <[email protected]>wrote:
>
>> I've been learning Away3D for 3 weeks now so thought I'd put it to
>> good use.
>>
>> http://www.galaxyarcade.co.uk/games/shooting-range.php
>>
>> I figure it's about as polished as it can get. One small issue, on my
>> PC sometimes when you click, the gun does not fire. There's an on
>> scene/object click
>> handler and it seems sometimes, it just doesn't register anything.
>> Can't find a solution yet - my own code is so simple it'd be hard to
>> find something to blame.
>>
>> Anyway, apart from that all comments welcome. Would be great to see
>> this on the http://away3d.com/category/fungames page.
>>
>> Regards,
>>
>> Michael.
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Michael Ivanov ,Programmer
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