Nice game, also you could add some physics with JigLib or Box2D , see Andy Zupko blog , he has got a nice example of shooting range in PV3D but in terms of Phys Engine the porting is smooth.
On Thu, Jul 15, 2010 at 12:59 AM, Peter Kapelyan <[email protected]>wrote: > Looking great! > > Question - why does the ALT tag say "pv3d"? :P > > > On Wed, Jul 14, 2010 at 5:56 PM, galaxyg <[email protected]>wrote: > >> I've been learning Away3D for 3 weeks now so thought I'd put it to >> good use. >> >> http://www.galaxyarcade.co.uk/games/shooting-range.php >> >> I figure it's about as polished as it can get. One small issue, on my >> PC sometimes when you click, the gun does not fire. There's an on >> scene/object click >> handler and it seems sometimes, it just doesn't register anything. >> Can't find a solution yet - my own code is so simple it'd be hard to >> find something to blame. >> >> Anyway, apart from that all comments welcome. Would be great to see >> this on the http://away3d.com/category/fungames page. >> >> Regards, >> >> Michael. > > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
