Sorry dude but I thought may be there is any other way in away3dlite to load it's swf files.
On Jul 20, 12:23 pm, Michael Iv <[email protected]> wrote: > Man , this is Away3D oriented playground. For General AS3 you can inquire in > the billions of other blogs and forums . :) > > > > > > On Tue, Jul 20, 2010 at 1:18 PM, Ali <[email protected]> wrote: > > Hi gurus, > > > I need help. I am trying to create loader class for loading my > > external swf files. This Class worked good for images but it doesn't > > load swf. However it download the swf but doesn't display on stage. > > > Bellow is code for the class > > > //*****************************************************// > > > package > > { > > > import flash.display.Loader; > > import flash.display.MovieClip; > > import flash.display.Sprite; > > import flash.display.Stage; > > import flash.display.StageAlign; > > import flash.display.StageScaleMode; > > import flash.events.Event; > > import flash.events.ProgressEvent; > > import flash.events.TimerEvent; > > import flash.net.URLRequest; > > import flash.utils.Timer; > > > import org.osmf.display.ScaleMode; > > > [SWF(backgroundColor="#000000",frameRate=30)] > > public class swfLoader extends Sprite > > { > > //public var swfURL:String=null; > > private var square:Sprite; > > private var tmr:Timer; > > private var mLoader:Loader; > > public function swfLoader() > > { > > > stage.align=StageAlign.TOP_LEFT; > > stage.scaleMode=StageScaleMode.NO_SCALE; > > square = new Sprite(); > > > mLoader = new Loader(); > > var mRequest:URLRequest = new > > URLRequest("assets/test.swf"); > > //var mRequest:URLRequest = new > > URLRequest("assets/bg.jpg"); // > > This is working > > > mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, > > onCompleteHandler); > > > mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, > > onProgressHandler); > > mLoader.load(mRequest); > > > addChild(square); > > > } > > private function onCompleteHandler(loadEvent:Event):void > > { > > > addChild(mLoader); > > > } > > private function > > onProgressHandler(mProgress:ProgressEvent):void > > { > > var percent:Number = > > mProgress.bytesLoaded/mProgress.bytesTotal; > > drawProgress(percent); > > } > > > public function drawProgress(prg:Number):void{ > > > square.graphics.beginFill(0x00FFF); > > > square.graphics.drawRect(0,0,stage.stageWidth*(prg/100),10); > > square.graphics.endFill(); > > square.x = > > stage.stageWidth/2-square.width/2; > > square.y = stage.stageHeight-10 > > > } > > } > > } > > > //*****************************************************// > > > Please tell me what I am doing wrong. > > > Riyasat > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
