Greetings, this is a continuation of a post I made earlier. I have a target camera in a scene that I'm moving around with it's target (independently, they're not tied together in anyway).
At a certain point in my site I want the camera to kind of be in the sky and looking down at a scene. Everything is working well except that the camera seems to flip as soon as it gets to the very top of the scene. My question is in 3 parts: 1) Is there an easy way to turn off the auto flipping? 2) In 3d software a lot of times you can identify an up vector object so the camera stays the way you want it. Is that possible in Away3d? 3) Is it possible to give a set rotation to a target camera? So that it's parallel to the ground, etc. Thanks for the help.
