Greetings, this is a continuation of a post I made earlier.

I have a target camera in a scene that I'm moving around with it's
target (independently, they're not tied together in anyway).

At a certain point in my site I want the camera to kind of be in the
sky and looking down at a scene.  Everything is working well except
that the camera seems to flip as soon as it gets to the very top of
the scene.

My question is in 3 parts:
1) Is there an easy way to turn off the auto flipping?
2) In 3d software a lot of times you can identify an up vector object
so the camera stays the way you want it.  Is that possible in Away3d?
3) Is it possible to give a set rotation to a target camera?  So that
it's parallel to the ground, etc.

Thanks for the help.

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