Yea i found that too but it didnt work. i even put some trace statements right before those lines are called and it never traces.
On Jul 19, 3:46 pm, Peter Kapelyan <[email protected]> wrote: > Read this :) > > http://groups.google.com/group/away3d-dev/browse_thread/thread/f7b2cc... > > Hope it works > -Pete > > > > On Mon, Jul 19, 2010 at 6:05 PM, cloudzero <[email protected]> wrote: > > come on! no body? > > > On Jul 15, 10:56 am, cloudzero <[email protected]> wrote: > > > smooth = true looks exactly the same > > > same goes for precision = 2 > > > > On Jul 15, 2:05 am, le_unam <[email protected]> wrote: > > > > > and maybe precision:2 > > > > i think if its 0 smoothing is off > > > > > On 15 Jul., 11:00, Burvs <[email protected]> wrote: > > > > > > Have you tried BitmapMaterial.smooth = true; > > > > > > On Jul 15, 1:23 am, cloudzero <[email protected]> wrote: > > > > > > > Take a look athttp:// > > farm5.static.flickr.com/4139/4795049248_d1395d0548_b.jpg > > > > > > > When the texture is applied to the model, there is clearly an anti- > > > > > > aliasing problem. > > > > > > Is there a fix? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
