Yea i found that too but it didnt work.
i even put some trace statements right before those lines are called
and it never traces.

On Jul 19, 3:46 pm, Peter Kapelyan <[email protected]> wrote:
> Read this :)
>
> http://groups.google.com/group/away3d-dev/browse_thread/thread/f7b2cc...
>
> Hope it works
> -Pete
>
>
>
> On Mon, Jul 19, 2010 at 6:05 PM, cloudzero <[email protected]> wrote:
> > come on! no body?
>
> > On Jul 15, 10:56 am, cloudzero <[email protected]> wrote:
> > > smooth = true looks exactly the same
> > > same goes for precision = 2
>
> > > On Jul 15, 2:05 am, le_unam <[email protected]> wrote:
>
> > > > and maybe precision:2
> > > > i think if its 0 smoothing is off
>
> > > > On 15 Jul., 11:00, Burvs <[email protected]> wrote:
>
> > > > > Have you tried BitmapMaterial.smooth = true;
>
> > > > > On Jul 15, 1:23 am, cloudzero <[email protected]> wrote:
>
> > > > > > Take a look athttp://
> > farm5.static.flickr.com/4139/4795049248_d1395d0548_b.jpg
>
> > > > > > When the texture is applied to the model, there is clearly an anti-
> > > > > > aliasing problem.
> > > > > > Is there a fix?
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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