nice one ... thank you :)
On 22 Jul., 14:13, joebass <[email protected]> wrote: > Not sure how you want to come up with the names but, assuming you have > a name prepared that you'd like to provide at the time of button > click, you could try this. > > private var _namedCubesArray:Array = new Array; > > private function buildNewCube(cubeName:String):void > { > var thisCube:Cube = new Cube(); > thisCube.Name = cubeName; > _namedCubesArray.push(thisCube); > } > > If it's the generation of names that is giving you grief, you could > set up a private variable - at the class level: > > private var _cubeNum:int = 0; > private var _namedCubesArray:Array = new Array; > > private function buildNewCube():void > { > var thisCube:Cube = new Cube(); > thisCube.Name = CubeWithIndex + _cubeNum; > _namedCubesArray.push(thisCube); > _cubeNum++; > } > > On Jul 22, 7:51 am, le_unam <[email protected]> wrote: > > > hey, i want to create some objects with dynamic names. so i have a > > button and on press it should create a cube. when i press again it > > should create another cube and so on. my problem is that i`m not able > > to create dynamic names. maybe i dont know the syntax but i tried this > > for many hours and it doesnt work. the different names are a must have > > because i want to change the position of them all seperately. > > > greetz manu
