nice one ... thank you :)

On 22 Jul., 14:13, joebass <[email protected]> wrote:
> Not sure how you want to come up with the names but, assuming you have
> a name prepared that you'd like to provide at the time of button
> click, you could try this.
>
>         private var _namedCubesArray:Array = new Array;
>
>         private function buildNewCube(cubeName:String):void
>         {
>                 var thisCube:Cube = new Cube();
>                 thisCube.Name = cubeName;
>                 _namedCubesArray.push(thisCube);
>         }
>
> If it's the generation of names that is giving you grief, you could
> set up a private variable - at the class level:
>
>                 private var _cubeNum:int = 0;
>         private var _namedCubesArray:Array = new Array;
>
>         private function buildNewCube():void
>         {
>                 var thisCube:Cube = new Cube();
>                 thisCube.Name = CubeWithIndex + _cubeNum;
>                 _namedCubesArray.push(thisCube);
>                 _cubeNum++;
>         }
>
> On Jul 22, 7:51 am, le_unam <[email protected]> wrote:
>
> > hey, i want to create some objects with dynamic names. so i have a
> > button and on press it should create a cube. when i press again it
> > should create another cube and so on. my problem is that i`m not able
> > to create dynamic names. maybe i dont know the syntax but i tried this
> > for many hours and it doesnt work. the different names are a must have
> > because i want to change the position of them all seperately.
>
> > greetz manu

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