Sorry - my fault. Seems to work just fine. Is there something like
"sceneRotation" ?

On 22 Jul., 16:27, Tom <[email protected]> wrote:
> Am I doing something wrong or is it possible that the scenePosition is
> not correct if my parent container in which my objects are is using a
> custom pivotPoint?
>
> It gives me the position which my objects would have if no rotation
> would be applied (which is not the case).
>
> Is this a bug or wanted behaviour?

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