Sorry - my fault. Seems to work just fine. Is there something like "sceneRotation" ?
On 22 Jul., 16:27, Tom <[email protected]> wrote: > Am I doing something wrong or is it possible that the scenePosition is > not correct if my parent container in which my objects are is using a > custom pivotPoint? > > It gives me the position which my objects would have if no rotation > would be applied (which is not the case). > > Is this a bug or wanted behaviour?
