actually I meant an empty array object, not one that has been
initialized.
On Jul 23, 1:08 pm, finty <[email protected]> wrote:
> 'RangeError: Error #1125: The index 0 is out of range 0'
> I would interpret this to mean that the parser is looking up element 0
> of an array object that hasn't been initialised. ...possibly because
> the Collada file didn't contain the data that normally populates this
> array. ...only guess though.
> On Jul 22, 10:46 pm, "@nders" <[email protected]> wrote:
> > I’m having problems loading a SketchUp exported Collada model in
> > Away3D Lite. I am able to load another Collada model in Away3D Lite,
> > so you might think there’s a problem with my model, but it works
fine
> > loading the model in Away3D, so I believe there’s at least something
> > wrong with the Lite loader.
> > Just for the record:
> > I’m using the latest Away3D Lite svn version.
> > I’m using SketchUp 7.0.10247, since the latest version had problems
> > with Papervision 3D, which I was using before.
> > I do extract the .dae from the .kmz file, since I didn’t get the
.kmz
> > to work with Away3D, and it’s not yet supported by Away3D Lite.
> > This is how I load the model:
> > col = new Collada();
> > col.material = new WireColorMaterial(0xffffff);
> > loader = new Loader3D();
> > loader.loadGeometry("model.dae", col);
> > scene.addChild(loader);
> > When loadGeometry runs I get a message box with this error:
> > RangeError: Error #1125: The index 0 is out of range 0.
> > at away3dlite.loaders::Collada/fillMesh()
> > at away3dlite.loaders::Collada/buildMesh()
> > at away3dlite.loaders::Collada/buildContainers()
> > at away3dlite.loaders::Collada/buildContainers()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/notifyProgress()
> > at away3dlite.loaders::Collada/parseNext()
> > at
away3dlite.loaders::AbstractParser/parseGeometry()
> > at away3dlite.loaders::Loader3D/loadTextures()
> > at away3dlite.loaders::Loader3D/onGeometryComplete()
> > at flash.events::EventDispatcher/
> > dispatchEventFunction()
> > at flash.events::EventDispatcher/dispatchEvent()
> > at flash.net::URLLoader/onComplete()
> > Any ideas of what this problem is about?
> > /Anders