Something for the Friday mess around...

http://www.allforthecode.co.uk/development/away3d/WhyUseLines/







<?xml version='1.0' encoding='utf-8'?>
<mx:Application xmlns:mx='http://www.adobe.com/2006/mxml' layout='absolute'
addedToStage='init()' frameRate='30' backgroundColor="0x000000"
>
 <mx:Script>
<![CDATA[
import mx.effects.Glow;
import away3d.materials.WireframeMaterial;
import away3d.core.base.Vertex;
import away3d.primitives.LineSegment;
import away3d.core.geom.Line2D;
import away3d.primitives.Trident;
import away3d.materials.TransformBitmapMaterial;
import away3d.core.utils.Cast;
import away3d.primitives.Plane;
import away3d.core.utils.Debug;
import away3d.primitives.Cone;
import away3d.lights.DirectionalLight3D;
import away3d.debug.AwayStats;
import away3d.core.math.Number3D;
import away3d.events.MouseEvent3D;
import away3d.materials.BitmapMaterial;
import away3d.primitives.Cube;
import away3d.primitives.Sphere;
import away3d.containers.View3D;
import away3d.cameras.Camera3D;
import away3d.containers.Scene3D;
import away3d.debug.AwayStats;
import com.greensock.TweenLite;
import com.greensock.easing.*;
import mx.managers.SystemManager;
import mx.core.UIComponent;

//
--------------------------------------------------------------------------------------------------------------
 //
--------------------------------------------------------------------------------------------------------------
// Basic vars
private var _stage:Stage;
 // Away3D
private var scene:Scene3D;
private var camera:Camera3D;
private var view:View3D;
private var lightDirect:DirectionalLight3D;
 private var away3DSetup:Away3DSetup;
private var renderHandler:RenderHandler;
 // Primitives
private var globe:Sphere;
        private var centerCube:Cube;
//
--------------------------------------------------------------------------------------------------------------
   //
--------------------------------------------------------------------------------------------------------------
public function init():void
{
// setup stage
stage.quality = StageQuality.LOW;
 // Var ini
_stage = this.stage;
 // Setup Away3D
away3DSetup = new Away3DSetup(_stage);
camera = away3DSetup.camera
scene = away3DSetup.scene
view = away3DSetup.view
lightDirect = away3DSetup.lightDirect;
away3DContainer.addChild(view);
 // away stats
away3DStatsContainer.addChild(   new AwayStats(view)   );
 // trident
var t:Trident = new Trident(100,true);
t.ownCanvas = true;
t.alpha = 0.5;
view.scene.addChild(t);

// Render handler
renderHandler = new RenderHandler(_stage,view,scene,camera,lightDirect);
 var c:Cube = new Cube();
c.width = 10;
c.height = 10;
c.depth = 10;
c.ownCanvas = true;
c.alpha = 0.5;
view.scene.addChild(c);
 drawLines();
         }
        //
--------------------------------------------------------------------------------------------------------------



        //
--------------------------------------------------------------------------------------------------------------
        private function drawLines():void
        {

         var glow:GlowFilter = new GlowFilter(0xFFFFFF,1,30,30,10,1);
var filters:Array = [glow];

         for (var i:uint = 0; i<= 20; i++)
         {
         var nAngleStep:Number = 360/10;
         var nX:Number = Math.sin( i ) * nAngleStep;
         var nZ:Number = Math.cos( i ) * nAngleStep;

         var ls:LineSegment = new LineSegment();
ls.start = new Vertex(0,0,0);
ls.end = new Vertex(nX,100,nZ);
ls.material = new WireframeMaterial(0xFFFFFF);
ls.ownCanvas = true;
ls.filters = filters;
view.scene.addChild(ls);
 TweenIt(ls);
         }
        }
        //
--------------------------------------------------------------------------------------------------------------




   //
--------------------------------------------------------------------------------------------------------------
   private function TweenIt(ls:LineSegment):void
   {
   var rX:Number = ls.rotationX+(Math.random()*100);
   var rY:Number = ls.rotationY-(Math.random()*100);
   var rZ:Number = ls.rotationY+(Math.random()*100);

   TweenLite.to(ls,2,{
   rotationX:rX,
   rotationY:rY,
   rotationZ:rZ,
   onComplete:TweenIt,onCompleteParams:[ls]});
   }
   //
--------------------------------------------------------------------------------------------------------------
  ]]>
</mx:Script>
 <mx:UIComponent id='away3DContainer' visible='true'/>
<mx:UIComponent id='away3DStatsContainer' visible='true'/>
 <mx:Label text="[email protected] Developer Tests 2010" visible="true"
bottom="10" left="10" fontSize="14" color="0xFFFFFF" fontWeight="bold"/>
</mx:Application>




D

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