The best way is to load your images like any other dynamic asset.
Either use the Flash built-in loaders or an API like Bulk-Loader. Once
loaded you can build your materials as needed using the bitmaps. As I
understand it BitmapFileMaterial is intended as a short cut for
developing or testing. Good practice is to implement a proper asset
loading management.

Bulk-Loader is simple and easy and allows to load multiple images and
other assets. http://code.google.com/p/bulk-loader/w/list

ath.

Jerome.

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