when it comes from awd, you just need to set mesh.material = material; or if its a BSP awd file, you can access it from centralLibrary.
the meshes names are the same as you set them into Prefab. Fabrice On Jul 26, 2010, at 12:25 AM, dsirijus wrote: > Ok, how to set a material on Object3D and why there is no > <Object3D>.material property? Object3D is created through > AWData.parseGeometry()...
