when it comes from awd, you just need
to set  mesh.material = material;

or if its a BSP awd file, you can access it from centralLibrary.

the meshes names are the same as you set them into Prefab.

Fabrice


On Jul 26, 2010, at 12:25 AM, dsirijus wrote:

> Ok, how to set a material on Object3D and why there is no
> <Object3D>.material property? Object3D is created through
> AWData.parseGeometry()...

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