Original problem was I was trying to steer an ObjectContainer3D
with
pivot.moveForward(1)
pivot.rotationY += 1
which makes the rotation lock up?

found I needed to do
pivot.moveForward(1);
var _matrix3D:Matrix3D = pivot.transform.matrix3D;
_matrix3D.appendRotation(1, _matrix3D.deltaTransformVector(new
Vector3D(0,0,1)), pivot.position);


anyhoo solved.

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