Super Thank you !




On Aug 5, 9:13 pm, savagelook <[email protected]> wrote:
> super simple:
>
> face.material = yourMaterial;
>
> To get rid of the material, do:
>
> face.material = null;
>
> then the face will use the parent object's material again.
>
> On Aug 4, 10:08 pm, Julien <[email protected]> wrote:
>
> > Hello !
>
> > I am loading a .obj model (a car) and i am using the
> > EnviroBitmapMaterial to give to the car a nice metalic reflection.
>
> > I have to say that it is working like a charm and the result is really
> > beautiful.
>
> > The problem is that it is taking a lot of resources, and i would like
> > to know if it is possible to apply the EnviroMaterial only on some
> > faces ?
>
> > For example i would like to see the effect only on faces that are
> > higher than 10 pixels Y.
>
> > Is it possible to do that ?
>
> > Here is what i use to select faces higher that 10 Y pixels.
> > That work great.
>
> > fo.target = loader3d.model;
> > var flength = loader3d.model.faces.length;
> > for (var i:Number = 0; i<flength; i++) {
> >         var face:Face=loader3d.model.faces[i];
> >         if (face.maxY < 5){
> >                 face.visible = false;
> >         }
>
> > }
>
> > Thank you for your time !
>
>

Reply via email to