Super Thank you !
On Aug 5, 9:13 pm, savagelook <[email protected]> wrote: > super simple: > > face.material = yourMaterial; > > To get rid of the material, do: > > face.material = null; > > then the face will use the parent object's material again. > > On Aug 4, 10:08 pm, Julien <[email protected]> wrote: > > > Hello ! > > > I am loading a .obj model (a car) and i am using the > > EnviroBitmapMaterial to give to the car a nice metalic reflection. > > > I have to say that it is working like a charm and the result is really > > beautiful. > > > The problem is that it is taking a lot of resources, and i would like > > to know if it is possible to apply the EnviroMaterial only on some > > faces ? > > > For example i would like to see the effect only on faces that are > > higher than 10 pixels Y. > > > Is it possible to do that ? > > > Here is what i use to select faces higher that 10 Y pixels. > > That work great. > > > fo.target = loader3d.model; > > var flength = loader3d.model.faces.length; > > for (var i:Number = 0; i<flength; i++) { > > var face:Face=loader3d.model.faces[i]; > > if (face.maxY < 5){ > > face.visible = false; > > } > > > } > > > Thank you for your time ! > >
