Hi guys, I've just started working with away3d and am getting quite exited!
I'm now looking to build a new camera, that hovers around a target, but always rotates around it's local x and y axis, so that there is no up or down in this world. To decide where the camera moves on mouse input, I would use pitch and yaw first, and then change the location so that the camera is looking at the target. My question is this: after using pitch and yaw, how do I calculate the coordinates of the point right in front of the camera at say a distance of 100? In other words, is there any way to get the vector of my 'looking direction' ?
