Hi guys,

I've just started working with away3d and am getting quite exited!

I'm now looking to build a new camera, that hovers around a target,
but always rotates around it's local x and y axis, so that there is no
up or down in this world.
To decide where the camera moves on mouse input, I would use pitch and
yaw first, and then change the location so that the camera is looking
at the target.

My question is this: after using pitch and yaw, how do I calculate the
coordinates of the point right in front of the camera at say a
distance of 100? In other words, is there any way to get the vector of
my 'looking direction' ?

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