Hi all, A few quick questions to help me evaluate the usage of Away3DLite on a possible project:
Q1. What is the best format to load 3D models with textures into Away3DLite? Can Away3DLite handle 3D models? Q2. I've noticed no TransformBitmapMaterial.as in Away3DLite, is there a material in Away3DLite that can perform texture offsets? or would this now be best achieved manually using a bitmapdata and bitmapmaterial? Q3. If I wanted to generate a 3D room with a few complex models with textures in and lots of camera animation, can Away3DLite handle all this? Q4. Again if I wanted to create a 3D room with a few complex textured models in, would you recommend BSP? Or is this still in dev? or should I go the old way as per exampled in http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRoom/Advanced_FrustumHotelRoom.html Q5. For Away3D 3.5 what is the best format to run 3D models into it? Maya > Export > Prefab > Away3D? Max > Export > Prefab > Away3D? Blender > Export > Prefab > Away3D? Blender > Collada > Away3D? Thanks Darcey
