Hi all,

A few quick questions to help me evaluate the usage of Away3DLite on a
possible project:

Q1. What is the best format to load 3D models with textures into Away3DLite?
Can Away3DLite handle 3D models?

Q2. I've noticed no TransformBitmapMaterial.as in Away3DLite, is there a
material in Away3DLite that can perform texture offsets? or would this now
be best achieved manually using a bitmapdata and bitmapmaterial?

Q3. If I wanted to generate a 3D room with a few complex models with
textures in and lots of camera animation, can Away3DLite handle all this?

Q4. Again if I wanted to create a 3D room with a few complex textured models
in, would you recommend BSP? Or is this still in dev? or should I go the old
way as per exampled in
http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRoom/Advanced_FrustumHotelRoom.html

Q5. For Away3D 3.5 what is the best format to run 3D models into it?
Maya > Export > Prefab > Away3D?
Max > Export > Prefab > Away3D?
Blender > Export > Prefab > Away3D?
Blender > Collada > Away3D?

Thanks

Darcey

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