Hi Charlie, For such a primitive, I'd "build it from scratch" by drawing triangles programatically. Shouldn't be too hard. Start by taking a look at the other existing primitives and base your class on one of these?
J On Jul 21, 12:22 am, charlie <[email protected]> wrote: > I realize there is no wedge primitive but I'm looking to approximate > one. I've tried using the lathe extruder but I need it to be a closed > shape and I can't seem to do that with either the lathe or linear > extruder. I'd import one from a 3d program, except I'd like for it to > be dynamic, for example, I'd like to be able to define how many > degrees out of 360 a wedge is. Any ideas? Thanks lots. > > -charlie
