Hi Charlie,
For such a primitive, I'd "build it from scratch" by drawing triangles
programatically. Shouldn't be too hard. Start by taking a look at the
other existing primitives and base your class on one of these?

J

On Jul 21, 12:22 am, charlie <[email protected]> wrote:
> I realize there is no wedge primitive but I'm looking to approximate
> one.  I've tried using the lathe extruder but I need it to be a closed
> shape and I can't seem to do that with either the lathe or linear
> extruder.  I'd import one from a 3d program, except I'd like for it to
> be dynamic, for example, I'd like to be able to define how many
> degrees out of 360 a wedge is.  Any ideas?  Thanks lots.
>
> -charlie

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