The light is calculated on a per triangle basis, so that's why you are
seeing each triangle like this.

You are much better off avoiding to use lights and rather bake the
lighting effects into the texture using Prefab3D. Doing that will
increase your rendering speed quite a bit.

J

On Aug 13, 2:16 pm, le_unam <[email protected]> wrote:
> hey guys i have created a room and a pointlight3d, but the light comes
> triangulated. why? i have seen some examples there where a smooth
> light withouth these hard edges.
>
> see on the pichttp://eyearmedia.de/triangulatedlight.jpg
>
> any idea?

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