LoL ,yeah I had it once too. Anyways change it to .xml as when you deploy it to server .dae usually unrecognized there.
On Wed, Aug 18, 2010 at 1:32 PM, bebensiganteng <[email protected]>wrote: > ah never mind apparently it was case sensitive, all i have to is > changed the test.DAE to test.dae > > thanks y'all > > On Aug 18, 2:01 pm, Michael Iv <[email protected]> wrote: > > Usually the default work fine. What do you get when importing it into > Away3D > > ? have you tried to load it into prefab? > > > > On Wed, Aug 18, 2010 at 12:59 PM, bebensiganteng > > <[email protected]>wrote: > > > > > > > > > thanks for that, but can you tell me what configuration should i > > > choose? because i think i've tried everything > > > > > On Aug 15, 10:36 am, Michael Iv <[email protected]> wrote: > > > > I tested OpenColada and ColladaMax on all versions of 3ds max since 9 > ,it > > > > all works fine. The only reason it may not work for you is if the > export > > > > configs are wrong, > > > > > > Michael > > > > > > On Sun, Aug 15, 2010 at 9:20 AM, bebensiganteng < > > > [email protected]>wrote: > > > > > > > i've tried OpenCollada but that didnt work either, but thanks for > the > > > > > advice > > > > > > > On Aug 13, 8:18 am, Michael Iv <[email protected]> wrote: > > > > > > I can tell you for sure that since version 9 at least ofMaxthe > built > > > in > > > > > collada exporter is not good . Download related version of > OpenCollada > > > or > > > > > ColladaMax for yourMaxversion .all of them you can find in the web > . > > > > > > > > Sent from my iPhone > > > > > > > > On Aug 12,2010, at 5:03 PM, bebensiganteng < > [email protected] > > > > > > > wrote: > > > > > > > > > just contacted ColladaMax to see price, but by any chance do > you > > > know > > > > > > > if we use other version ofmaxit'll work? > > > > > > > > > On Aug 12, 5:48 pm, Sean Stephens <[email protected]> wrote: > > > > > > >> We were only able to successfully export our models with > > > animations in > > > > > > >> collada format into away3dLite using ColladaMax. I can't speak > for > > > > > away3d or > > > > > > >> anything else, as I understand the collada import code is > > > different. > > > > > > > > >> On Thu, Aug 12,2010at 8:45 AM, Michael Iv < > [email protected]> > > > > > wrote: > > > > > > >>> Have you done it with the3dsmaxbuilt in plugin? > > > > > > > > >>> On Thu, Aug 12,2010at 4:37 PM, bebensiganteng < > > > > > [email protected]>wrote: > > > > > > > > >>>> Hi Guys, > > > > > > > > >>>> i've been trying to export collada from3dsMax2010but it > seems i > > > > > > >>>> cant open it on prefab, is there any solution to this? > > > > > > > > >>>> cheers > > > > > > > > >>> -- > > > > > > >>> Michael Ivanov ,Programmer > > > > > > >>> Neurotech Solutions Ltd. > > > > > > >>> Flex|Air |3D|Unity| > > > > > > >>>www.neurotechresearch.com > > > > > > >>>http://blog.alladvanced.net > > > > > > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > >>> Tel:054-4962254 > > > > > > >>> [email protected] > > > > > > >>> [email protected] > > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
