LoL ,yeah I had it once too. Anyways change it to .xml as when you deploy it
to server .dae usually unrecognized there.

On Wed, Aug 18, 2010 at 1:32 PM, bebensiganteng <[email protected]>wrote:

> ah never mind apparently it was case sensitive, all i have to is
> changed the test.DAE  to test.dae
>
> thanks y'all
>
> On Aug 18, 2:01 pm, Michael Iv <[email protected]> wrote:
> > Usually the default work fine. What do you get when importing it into
> Away3D
> > ? have you tried to load it into prefab?
> >
> > On Wed, Aug 18, 2010 at 12:59 PM, bebensiganteng
> > <[email protected]>wrote:
> >
> >
> >
> > > thanks for that, but can you tell me what configuration should i
> > > choose? because i think i've tried everything
> >
> > > On Aug 15, 10:36 am, Michael Iv <[email protected]> wrote:
> > > > I tested OpenColada and ColladaMax on all versions of 3ds max since 9
> ,it
> > > > all works fine. The only reason it may not work for you is if the
> export
> > > > configs are wrong,
> >
> > > > Michael
> >
> > > > On Sun, Aug 15, 2010 at 9:20 AM, bebensiganteng <
> > > [email protected]>wrote:
> >
> > > > > i've tried OpenCollada but that didnt work either, but thanks for
> the
> > > > > advice
> >
> > > > > On Aug 13, 8:18 am, Michael Iv <[email protected]> wrote:
> > > > > > I can tell you for sure that since version 9 at least ofMaxthe
> built
> > > in
> > > > > collada exporter is not good . Download related version of
> OpenCollada
> > > or
> > > > > ColladaMax for yourMaxversion .all of them you can find in the web
> .
> >
> > > > > > Sent from my iPhone
> >
> > > > > > On Aug 12,2010, at 5:03 PM, bebensiganteng <
> [email protected]
> >
> > > > > wrote:
> >
> > > > > > > just contacted ColladaMax to see price, but by any chance do
> you
> > > know
> > > > > > > if we use other version ofmaxit'll work?
> >
> > > > > > > On Aug 12, 5:48 pm, Sean Stephens <[email protected]> wrote:
> > > > > > >> We were only able to successfully export our models with
> > > animations in
> > > > > > >> collada format into away3dLite using ColladaMax. I can't speak
> for
> > > > > away3d or
> > > > > > >> anything else, as I understand the collada import code is
> > > different.
> >
> > > > > > >> On Thu, Aug 12,2010at 8:45 AM, Michael Iv <
> [email protected]>
> > > > > wrote:
> > > > > > >>> Have you done it with the3dsmaxbuilt in plugin?
> >
> > > > > > >>> On Thu, Aug 12,2010at 4:37 PM, bebensiganteng <
> > > > > [email protected]>wrote:
> >
> > > > > > >>>> Hi Guys,
> >
> > > > > > >>>> i've been trying to export collada from3dsMax2010but it
> seems i
> > > > > > >>>> cant open it on prefab, is there any solution to this?
> >
> > > > > > >>>> cheers
> >
> > > > > > >>> --
> > > > > > >>> Michael Ivanov ,Programmer
> > > > > > >>> Neurotech Solutions Ltd.
> > > > > > >>> Flex|Air |3D|Unity|
> > > > > > >>>www.neurotechresearch.com
> > > > > > >>>http://blog.alladvanced.net
> > > > > > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > > >>> Tel:054-4962254
> > > > > > >>> [email protected]
> > > > > > >>> [email protected]
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air
> > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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