Hi, sorry for late response, had other work on my hands.
Back to subject:
I added movieMat.interactive = false; but it still registers events on
material ( fonts ), I also added mouseEnabled = false etc.

http://farm.dev.gameafrica.net/valts%20stuff/planeTest.swf
public function generateMenuItem(_text:String):void {
                        planeElements++;
                        var mc:MovieClip = new MovieClip();
                        var textfield:TextField = new TextField();
                        textfield.text = _text;
                        textfield.setTextFormat(new TextFormat("Arial", 20, 
0xFFFFFF));
                        textfield.autoSize = "left";
                        mc.mouseChildren = false;
                        textfield.mouseEnabled = false;
                        mc.addChild(textfield);

                        var textPlane:Plane = new Plane( { width:_text.length * 
11, height:
20, yUp:false, ownCanvas:true } )
                        var movieMat:MovieMaterial = new MovieMaterial(mc);
                        movieMat.interactive = false;
                        textPlane.material = movieMat;
                        textPlane.x = initialX + (planeElements * 100); 
textPlane.y =
initialY;
                        this.addChild(textPlane);
                        initEvents(textPlane);
                }

On Aug 2, 4:10 pm, savagelook <[email protected]> wrote:
> I see... joe's right, and you might also have to set interactive=false
> for the moviematerial.
>
> On Aug 2, 8:38 am, joebass <[email protected]> wrote:
>
>
>
> > If you want the container of Text2 to handle the events, have you
> > tried setting mouseChildren = false?
>
> > On Aug 2, 8:26 am, savagelook <[email protected]> wrote:
>
> > > I'm not sure I understand, can you post some code showing where you
> > > create the text and plane, as well as how you apply the event
> > > listener?
>
> > > On Aug 2, 4:19 am, Valts Darznieks <[email protected]> wrote:
>
> > > > I understand how to addEventListener to plane, but it only will
> > > > register event when mouse is on MovieMaterial t.i on text I added to
> > > > movieclip, not on plane.
> > > > See text,text2 in 
> > > > examplehttp://farm.dev.gameafrica.net/valts%20stuff/planeTest.swf
>
> > > > On Aug 2, 12:54 am, savagelook <[email protected]> wrote:
>
> > > > > plane.addEventListener(MouseEvent3D.MOUSE_OVER, yourMouseHandler);
>
> > > > > On Aug 1, 5:31 pm, Valts Darznieks <[email protected]> wrote:
>
> > > > > > Not related to this topic, but..
> > > > > > How to enable mouse events on plane (not the material).
> > > > > > I have plane 300x20 and it has MovieMaterial with TextField, I need 
> > > > > > to
> > > > > > register hover on plane, not on MovieMaterial.
> > > > > > I hope you`l understand what I meant to explain here.
>
> > > > > > On Aug 1, 9:11 pm, savagelook <[email protected]> wrote:
>
> > > > > > > The FLA files available in other away3d text demos generally use
> > > > > > > earlier versions, usually cs3.  Check them out.  In fact, i'm 
> > > > > > > pretty
> > > > > > > sure i used an FLA from an existing demo that was cs3 and just 
> > > > > > > loaded
> > > > > > > it in cs5.
>
> > > > > > > On Aug 1, 12:49 pm, Valts Darznieks <[email protected]> wrote:
>
> > > > > > > > Too bad fla is for cs5
>
> > > > > > > > On Aug 1, 7:01 pm, Valts Darznieks <[email protected]> wrote:
>
> > > > > > > > > Thank you this is perfect!
> > > > > > > > > Should add this in away3d home demos or smth, a lot better 
> > > > > > > > > then all
> > > > > > > > > other examples of 3d text.
>
> > > > > > > > > On Aug 1, 6:48 pm, savagelook <[email protected]> 
> > > > > > > > > wrote:
>
> > > > > > > > > > Check out the demo (with source) I did on text in 
> > > > > > > > > > away3d:http://savagelook.com/blog/away3d/the-many-forms-of-away3d-text
>
> > > > > > > > > > You can download the FLA and SWF files I used for the fonts 
> > > > > > > > > > there.
> > > > > > > > > > You can use the arial.swf as a font, or create your own 
> > > > > > > > > > with the FLA I
> > > > > > > > > > provided.
>
> > > > > > > > > > On Aug 1, 11:28 am, Valts Darznieks <[email protected]> 
> > > > > > > > > > wrote:
>
> > > > > > > > > > > Hello I am trying to get 3d fonts to work, but I don`t 
> > > > > > > > > > > understand how
> > > > > > > > > > > to create assets.swf file.
> > > > > > > > > > > Every example states that I should make new fla then new 
> > > > > > > > > > > textField
> > > > > > > > > > > then embed font in options, there is no embed font option 
> > > > > > > > > > > in text
> > > > > > > > > > > tool. Anyway could someone please explane about 
> > > > > > > > > > > assets.swf ? Or is
> > > > > > > > > > > there a way to embed font directly (I guess not if 
> > > > > > > > > > > everyone uses this
> > > > > > > > > > > assets.swf file) ?
> > > > > > > > > > > Thank you for any help.- Hide quoted text -
>
> > > - Show quoted text -

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