Thanks Michael, this is very helpful. Still don't quite have it yet though. I think I need to convert Maya's Focal Length to camera.focus? How did you calculate your camera.focus value?
also, a good link http://blog.tartiflop.com/2008/08/understanding-zoom-focus-and-field-of-view-in-papervision3d/ I think these two engines use the same formula. On Aug 29, 9:43 pm, Michael Klostermann <[email protected]> wrote: > I recently had the same problem matching a camera from blender to > away3d. > > This is the function that i used. It should also work for any other 3D > package. > > public function assignCameraSettings(camera:Camera3D):void > { > var fovMaya:Number = 45.0; > var fov2:Number = (fovMaya/2); > var tan:Number = Math.tan(fov2); > var viewWidth:Number = stage.stageWidth; > camera.zoom = viewWidth/(2*tan*camera.focus); > > } > > viewWidth should be the width of your away3D window. > > On Aug 26, 6:28 pm, rendfox <[email protected]> wrote: > > > is there a method to convert a maya camera into away3D? How does > > camera3D.zoom relate to maya's Focal Length or Angle of View? > > Thanks for any help
