Hi, that's good to hear. Well I know away3D works flawlessly for what I'm doing, since my original non design patterned projects work fine.
Its only now since I've started with a very basic MVC structure. In the example I'm working with right now - basically the Frustum hotel room demo which now runs slowly. I guess one thing I'm not sure about is where do I instantiate the camera? in the model? and then reference this camera in the view and controller? or do I just store all the variables here such as _camX:Number? and initiate the camera only in the view? On Sep 5, 2:40 pm, Aji Pamungkas <[email protected]> wrote: > Hello dp, i'm using PureMVC. I'm doing the same things like you do, > but i don't have any problem with the performance. > I put all the data in Model parts, and I put all the view components > in View parts. > > Usually, the performance will decrease because of too many polygons in > one screen that need to be rendered. > But... I also find out that, when I use Chrome and set camera lens to > PerspectiveLens, I will get 2 fps. But when i'm using Firefox or Flash > Player in desktop, I will get 22 fps, approximately to render 2000 > polygons. > So... I just set my camera lens to the other lens in Away3D, and > everything works good. :D > > On Sep 5, 2:46 pm, dp <[email protected]> wrote: > > > > > I'm trying to improve my coding skills by implementing an MVC pattern > > for a simple 3D app I have made. I have the basics working, but have > > noticed a major performance decrease. > > > Currently I have the controller handling the user input and computing > > all the camera parameters, then updates these values in the model, > > which notifys the view, which in turn requests the new data and > > renders the scene. > > > am i going about this the wrong way? should all of this be kept in the > > view for performance reasons? any general pointers greatly > > appreciated. thanks.
