Just thought I'd mention Jackson's blog.  Here is a typical article:

http://jacksondunstan.com/articles/810

I get a surprising amount of benefit in my Away3D work following his
ideas to optimize Flash/Flex.  The results are often surprising, for
example, his odd little inline function that is a subtitute for
"isNaN".  If you use NaN to signify uninitialized numbers and test for
them a lot, you'll be surprised at the savings.

Not sure if Away3D itself has been optimized with these sorts of tips,
but if not, it's worth looking into.

Cheers,

BW

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