Hi Crabar,

You'll have to wait few more hours to be able to compile Prefab or Away3D 
classes to latest svn...
Exporters in both Away3D and Prefab are under surgery as we speak.

in meanwhile if you want edit by hand the exports:

import flash.geom --> instead of import away3d.core.math

sxx = m.rawData[0] 
sxy = m.rawData[4] 
sxz = m.rawData[8] 

syx = m.rawData[1] 
syy = m.rawData[5] 
syz = m.rawData[9] 

szx = m.rawData[2] 
szy = m.rawData[6] 
szz = m.rawData[10] 


tx = m.rawData[12] 
ty = m.rawData[13] 
tz = m.rawData[14] 

unfortunatly more issues were spoted when it comes to material setters and more 
other details...

one side note: the latest svn as today should probably not be used for a 
commercial project
as its subject to change very often in the upcoming hours.

we do our best to do it fast and restore all previous functionality with the 
new updates.

Fabrice






On Sep 16, 2010, at 1:48 PM, Crabar wrote:

> I have some problems with latest svn and latest Prefab...
> First of all, file away3d.core.filter.ZDepthFilter.as isn't compile at
> row 36:
> Error 1136: Incorrect number of arguments. Expected 2.
> 
> Second, after reexport obj files with Prefab to FP10 Away3d 3.5.3+
> this files doesnt work on this rows:
> ...
> 
>                       var m0:Matrix3D = new Matrix3D();
>                       m0.sxx = 1;
>                       m0.sxy = 0;
>                       m0.sxz = 0;
>                       m0.tx = 0*_scale;
>                       m0.syx = 0;
>                       m0.syy = 1;
>                       m0.syz = 0;
>                       m0.ty = 0.136835*_scale;
>                       m0.szx = 0;
>                       m0.szy = 0;
>                       m0.szz = 1;
>                       m0.tz = 0*_scale;
> 
>                       objs.obj0 = {name:"aw_0",  transform:m0, pivotPoint:new
> Number3D(0,0,0), container:-1, bothsides:false, material:null,
> ownCanvas:false, pushfront:false, pushback:false};
> ...
> There is no sxx,sxy,sxz etc arguments in Matrix3D, and there is no
> Number3D type.
> 
> Maybe I do something wrong?

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