Hey Joshua noted, this fix has now been updated in the trunk
sorry for the wait guys! cheers Rob On Sat, Sep 25, 2010 at 10:17 PM, Joshua Granick <[email protected] > wrote: > > Thanks for this thread! > > I know its a few months old, but I had this problem as well. My project > depends on being able to swap materials at runtime, and this no longer > worked on Cubes after I updated. The patched class works great for altering > the cubeMaterials object. It still doesn't work right when setting the > materials value, but that's fine ... I was using cubeMaterials anyway. > > I hope this gets rolled into the core somehow! > > > > > On Tue, 01 Jun 2010 09:17:00 -0700, colouredfunk < > [email protected]> wrote: > > p.s. thanks Mirko! Legend :) >> >> On Jun 1, 5:16 pm, colouredfunk <[email protected]> wrote: >> >>> I found the solution here - >>> http://groups.google.com/group/away3d-dev/browse_thread/thread/f9c1a9... >>> >>> Should the code not beupdatedon the repository...? >>> >>> On May 26, 4:53 pm, colouredfunk <[email protected]> wrote: >>> >>> >>> >>> > Hi, since I'veupdatedby away3D repository to3.5I can no longerswapa >>> material at runtime. >>> >>> > Here is the code I'm using: >>> >>> > var material:MovieMaterial = new MovieMaterial(_eCardMC); >>> > material.interactive = true; >>> > material.smooth = true; >>> >>> > _painting._frame.cubeMaterials.front = material >>> >>> > --- _frame is a 'Cube' and is created elsewhere: >>> >>> > var cubeMat:CubeMaterialsData = new >>> > >>> CubeMaterialsData({front:_image,back:bFront,top:bSides,bottom:bSides,left:leftMat,right:rightMat}); >>> >>> > _frame = new Cube( { width:paintingWidth , height:paintingHeight, >>> > depth:3, name:'cube3D', faces:cubeMat} ) >>> >>> > Is there a new function like redraw or something I'm missing? >>> >>> > Thanks in advance!- Hide quoted text - >>> >>> - Show quoted text - >>> >> -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
