Hey Joshua

noted, this fix has now been updated in the trunk

sorry for the wait guys!

cheers

Rob

On Sat, Sep 25, 2010 at 10:17 PM, Joshua Granick <[email protected]
> wrote:

>
> Thanks for this thread!
>
> I know its a few months old, but I had this problem as well. My project
> depends on being able to swap materials at runtime, and this no longer
> worked on Cubes after I updated. The patched class works great for altering
> the cubeMaterials object. It still doesn't work right when setting the
> materials value, but that's fine ... I was using cubeMaterials anyway.
>
> I hope this gets rolled into the core somehow!
>
>
>
>
> On Tue, 01 Jun 2010 09:17:00 -0700, colouredfunk <
> [email protected]> wrote:
>
>  p.s. thanks Mirko! Legend :)
>>
>> On Jun 1, 5:16 pm, colouredfunk <[email protected]> wrote:
>>
>>> I found the solution here -
>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/f9c1a9...
>>>
>>> Should the code not beupdatedon the repository...?
>>>
>>> On May 26, 4:53 pm, colouredfunk <[email protected]> wrote:
>>>
>>>
>>>
>>> > Hi, since I'veupdatedby away3D repository to3.5I can no longerswapa
>>> material at runtime.
>>>
>>> > Here is the code I'm using:
>>>
>>> > var material:MovieMaterial = new MovieMaterial(_eCardMC);
>>> > material.interactive = true;
>>> > material.smooth = true;
>>>
>>> > _painting._frame.cubeMaterials.front = material
>>>
>>> > --- _frame is a 'Cube' and is created elsewhere:
>>>
>>> > var cubeMat:CubeMaterialsData = new
>>> >
>>> CubeMaterialsData({front:_image,back:bFront,top:bSides,bottom:bSides,left:leftMat,right:rightMat});
>>>
>>> > _frame = new Cube( { width:paintingWidth , height:paintingHeight,
>>> > depth:3, name:'cube3D', faces:cubeMat} )
>>>
>>> > Is there a new function like redraw or something I'm missing?
>>>
>>> > Thanks in advance!- Hide quoted text -
>>>
>>> - Show quoted text -
>>>
>>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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