Have you tried using tweenlite or tweenmax for your tint, colour matrix transformations on a sprite, movieclip or bitmap and then using this as your material?
On 29 September 2010 10:36, DrMcCleod <[email protected]> wrote: > I can, but doing a colourtransform on bitmapdata permanently changes > the pixel values and includes clamps at 0 and 255. This means that > some transforms cannot be reversed, which is a pain. > > On Sep 28, 11:04 pm, George McKinney <[email protected]> > wrote: > > Can you use bitmapdata? > > > > http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/d... > > > > georgemck > > > > On Tue, Sep 28, 2010 at 8:46 AM, DrMcCleod <[email protected]> > wrote: > > > In BitmapMaterial.as, applying a ColourTransform to the texture only > > > uses the R, G, B & A multipliers of a ColourTransform object. > > > This is in contrast to the ColourTransform defined in > > > > >http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/g. > .. > > > which also uses offsets to the colour values, permitting both gain and > > > lift modifications to the colour. > > > > > Is there a reason why the functionality of the former is limited in > > > this way? > > > > >
