You don't have to update your rendering and game-logic with the same
framerate. You can stop Away3D from rendering automatically every
frame and just call view.render(); every time you actually need to
render something. That could be every 4 frames...

On Sep 30, 9:15 am, dsirijus <[email protected]> wrote:
> Currently, poly count (the real bottleneck) with everything else puts
> my framerate at ~30. Is it possible to run swf at, say, 120fps, and
> have it render across 4 frames?
> I need it so my game logic can run at higher speeds.
>
> Had an idea to put the logic in another swf then local connect to it,
> but i'm guessing that would be too slow.

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