You don't have to update your rendering and game-logic with the same framerate. You can stop Away3D from rendering automatically every frame and just call view.render(); every time you actually need to render something. That could be every 4 frames...
On Sep 30, 9:15 am, dsirijus <[email protected]> wrote: > Currently, poly count (the real bottleneck) with everything else puts > my framerate at ~30. Is it possible to run swf at, say, 120fps, and > have it render across 4 frames? > I need it so my game logic can run at higher speeds. > > Had an idea to put the logic in another swf then local connect to it, > but i'm guessing that would be too slow.
