> Of course there's a class in Away3D that already does it! 
we try add usefull stuffs in there!

Reading my few past messages, I see, I did mix missing words+dutch+bad english
while it should be exclusively bad english :D

Sorry for that, still recovering from my FOTB fever.

Fabrice


On Oct 1, 2010, at 2:42 PM, savagelook wrote:

> Of course there's a class in Away3D that already does it!  I wish
> there was a little better resource for keeping track of features.
> Though I guess I only have myself to blame since I bought the book and
> I think HeightMapModifier is mentioned in there.
> 
> Oh well, this is still some interesting stuff.  I guess I have one
> more demo to do now!
> 
> On Oct 1, 4:40 am, Fabrice3D <[email protected]> wrote:
>> Just for info, HeightMapModifier.as in modifiers package was designed voor 
>> this kind of work.
>> 
>> Fabrice
>> 
>> On Sep 29, 2010, at 2:48 PM, savagelook wrote:
>> 
>> 
>> 
>>> http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d
>> 
>>> I made a small modification to the SkinExtrude class that allows you
>>> to regenerate the position of its vertices without creating a new
>>> instance of the SkinExtrude.  This makes 2 things happen:
>> 
>>> 1, it allows me to use dynamically generated height maps to create
>>> liquid or flowing 3d effects.
>>> 2, it greatly reduces the memory usage that occurs if you constantly
>>> try to remove/add the SkinExtrude to create the same effect.
>> 
>>> Its a lot easier to look at than it is to explain, so take a look and
>>> let me know what you think.  I actually have another similar demo on
>>> the way tomorrow or Friday that I think you guys will find even
>>> cooler.  Hope you enjoy it.  BTW, this is all Away3D 3.6.0 code.

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