> Of course there's a class in Away3D that already does it! we try add usefull stuffs in there!
Reading my few past messages, I see, I did mix missing words+dutch+bad english while it should be exclusively bad english :D Sorry for that, still recovering from my FOTB fever. Fabrice On Oct 1, 2010, at 2:42 PM, savagelook wrote: > Of course there's a class in Away3D that already does it! I wish > there was a little better resource for keeping track of features. > Though I guess I only have myself to blame since I bought the book and > I think HeightMapModifier is mentioned in there. > > Oh well, this is still some interesting stuff. I guess I have one > more demo to do now! > > On Oct 1, 4:40 am, Fabrice3D <[email protected]> wrote: >> Just for info, HeightMapModifier.as in modifiers package was designed voor >> this kind of work. >> >> Fabrice >> >> On Sep 29, 2010, at 2:48 PM, savagelook wrote: >> >> >> >>> http://savagelook.com/blog/away3d/dynamic-heightmaps-in-away3d >> >>> I made a small modification to the SkinExtrude class that allows you >>> to regenerate the position of its vertices without creating a new >>> instance of the SkinExtrude. This makes 2 things happen: >> >>> 1, it allows me to use dynamically generated height maps to create >>> liquid or flowing 3d effects. >>> 2, it greatly reduces the memory usage that occurs if you constantly >>> try to remove/add the SkinExtrude to create the same effect. >> >>> Its a lot easier to look at than it is to explain, so take a look and >>> let me know what you think. I actually have another similar demo on >>> the way tomorrow or Friday that I think you guys will find even >>> cooler. Hope you enjoy it. BTW, this is all Away3D 3.6.0 code.
