Hi All, I have a AWD model loaded (a specially UV-mapped sphere), which I apply a Dot3F10BitmapMaterial to. Looks great, the lighting works correctly. When I rotate the model, the light moves with it. This doesn't make sense, given that it's a directionalLight3D which is added to the scene and not the model.
Still, I tried a few workarounds in trying to map the light to a new position based on the rotating object's transform matrix ... also tried using sceneTransform, inverseSceneTransform and a wide range of similar techniques. I tried adding an empty Object3D into the rotating object at the light's desired, normalized direction as an automatic way of calculating the new direction. Nothing has worked in terms of workarounds so far; is there something going on "working as intended" which I'm not realizing? -Michael Any help appreciated, thank you
