Hi All,

I have a AWD model loaded (a specially UV-mapped sphere), which I
apply a Dot3F10BitmapMaterial to. Looks great, the lighting works
correctly. When I rotate the model, the light moves with it. This
doesn't make sense, given that it's a directionalLight3D which is
added to the scene and not the model.

Still, I tried a few workarounds in trying to map the light to a new
position based on the rotating object's transform matrix ... also
tried using sceneTransform, inverseSceneTransform and a wide range of
similar techniques. I tried adding an empty Object3D into the rotating
object at the light's desired, normalized direction as an automatic
way of calculating the new direction.

Nothing has worked in terms of workarounds so far; is there something
going on "working as intended" which I'm not realizing?

-Michael

Any help appreciated, thank you

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