Now I have a problem with using the BitmapMaterial as a back material of a plane, there is no scaleX property that the BitmapFileMaterial has so the back image is mirrored On a BitmapFileMaterial I was using scaleX = -1 and repeat = true to show the back image correctly Error #1056: Cannot create property scaleX on away3d.materials.BitmapMaterial
On 4 list, 00:07, sofke <[email protected]> wrote: > Thanks! > > On 3 list, 17:49, savagelook <[email protected]> wrote: > > > > > No, you cant use a BitmapFileMaterial on a sprite, but you can use the > > same BitmapData. Load the image once with a Loader and use its > > BitmapData as the source fir a BitmapMaterial (not BitmapFileMaterial) > > and also a Bitmap to be used on the sprite. > > > On Oct 3, 7:40 am, sofke <[email protected]> wrote: > > > > I load the BitmapFileMaterial for a Plane material, and I want to use > > > the same bitmap on the stage without loading it again with the Loader > > > class. Is this possible? Can a BitmapFileMaterial be added to a > > > Sprite? > > > > Thanks
