Now I have a problem with using the BitmapMaterial as a back material
of a plane, there is no scaleX property that the BitmapFileMaterial
has so the back image is mirrored
On a BitmapFileMaterial I was using scaleX = -1 and repeat = true to
show the back image correctly
Error #1056: Cannot create property scaleX on
away3d.materials.BitmapMaterial


On 4 list, 00:07, sofke <[email protected]> wrote:
> Thanks!
>
> On 3 list, 17:49, savagelook <[email protected]> wrote:
>
>
>
> > No, you cant use a BitmapFileMaterial on a sprite, but you can use the
> > same BitmapData.  Load the image once with a Loader and use its
> > BitmapData as the source fir a BitmapMaterial (not BitmapFileMaterial)
> > and also a Bitmap to be used on the sprite.
>
> > On Oct 3, 7:40 am, sofke <[email protected]> wrote:
>
> > > I load the BitmapFileMaterial for a Plane material, and I want to use
> > > the same bitmap on the stage without loading it again with the Loader
> > > class. Is this possible? Can a BitmapFileMaterial be added to a
> > > Sprite?
>
> > > Thanks

Reply via email to