Hey Seikent The main problem with the support for Collada in the Away3D importer is the constantly shifting methods of export from various plugins, and we do our best to keep up with changes.
For us, the best way to add support is to receive a file for which the importer is currently broken, so that we can debug what is going wrong and address the missing approach for that particular format. If you have a collada file exported using openCollada that is not importing correctly, please send it over (same goes for any other collada variant), and we will do everything we can to add support for that format cheers Rob On Sun, Sep 26, 2010 at 5:45 AM, Seikent <[email protected]> wrote: > Hey guys, > > I really like Away3d, it is like a well behaved boy, very clean and > ordered. I use it everytime I can. > > The only great issue (for me, at least) is that when I have to work in > a commercial project, the 3d artists are different everytime and I > don't have many ways to import relatively complex animated 3d models > in the project because using 3ds Max 2009 colladaMax 3.05C mess up the > textures sometimes (animations work fine), colladaMax nextgen > disappeared (as a paid product) and openCollada animations aren't > supported in Away3d. ColladaMax 3.05C works for old Maya and 3ds Max > versions only. OpenCollada works for newer versions. That leaves me > with no complete collada support for 3ds Max (just static models or > animated when ColladaMax works). > > I don't know much about sketchup and blender support, I guess they > could do a good job exporting, but the designer uses the tool that he > masters. > > PV3D can import the openCollada exported models ok, so I don't think > that it is openCollada problem. > > The 3d assets export/import process is vital in projects using a flash > 3d engine. Without 3d assets a 3d application cannot exist, so it must > be relatively easy for an artist to make 3d models and export them to > a format that the 3d engine can read. There exists other problems with > the engine related with the 3d models like z-ordering, exported > features limitations and polygon count, they are normal with flash, > but the capacity to read and interpret collada files main features is > something very very important and it is fixable. > > I think that I read some months ago that adding support for > openCollada animatios was not a priority if is in the plans. I know it > is an open-source project, so I pretty much know that I don't have the > right to demand anything, but I would be happy to know if there is > some plan to add this feature because I find it very important to make > Away3d an even more popular 3d engine. If it is not in the plans I > would like to know if someone would be interested to be paid to fix > this. -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
